Articles

Adult Learning
Adult learning focuses on the adult learners’ characteristics or more specifically, their character especially from Jennifer Kavanagh’s perspectives. It will focus on the following characteristics: experience, self-consciousness, goal-orientation, different reaction times and collaboration. Finally, it will end with how adult learning can impact trainers’ respective workshop, seminars or training.

A PRIMER FOR ADDIE (Part 2)
The implementation phase is where you actually do the project work to produce the deliverables. The implementation phase involves putting the project plan into action. The evaluation has two (2) ways, the Formative and Summative evaluation. Also discussed here the Kirkpatrick’s Four Levels of Training Evaluation.

Game On! Who are the Players?
Gamification – “the application of game-design principles in order to change behavior in non-game situations,” (Robson, et. al., 2015). Gamification uses techniques that get people spending long hours trying to get to the next level of their favorite game. Game elements appear in many different applications and are widely used. Gamifying operations can be applied to customer service representatives to make work more exciting and to increase productivity. In talent development, game design elements can be incorporated into the organization’s knowledge management. Gamification can also be used in the talent selection process as competing developmental activities are played out by the company’s competing talents.

A PRIMER FOR ADDIE (Part 1)
The Analysis Phase covers the goals and analyses of both the instruction and the learner. The Design Phase addresses any performance gaps. To design a quality course, one must choose the course format, then create instructional strategy and assessment strategies. The Develop Phase involves having the format and the plan of the course. To develop the course materials, one must have decided the instructional activities for the course.

It’s All Pun and Games in the World of Gamification
Gamification is a design sensibility. You can apply game elements and mechanics. Content gamification is structural gamification. We apply game elements to drive learners through content with no alteration.
Adult Learning
Adult learning focuses on the adult learners’ characteristics or more specifically, their character especially from Jennifer Kavanagh’s perspectives. It will focus on the following characteristics: experience, self-consciousness, goal-orientation, different reaction times and collaboration. Finally, it will end with how adult learning can impact trainers’ respective workshop, seminars or training.
A PRIMER FOR ADDIE (Part 2)
The implementation phase is where you actually do the project work to produce the deliverables. The implementation phase involves putting the project plan into action. The evaluation has two (2) ways, the Formative and Summative evaluation. Also discussed here the Kirkpatrick’s Four Levels of Training Evaluation.
Game On! Who are the Players?
Gamification – “the application of game-design principles in order to change behavior in non-game situations,” (Robson, et. al., 2015). Gamification uses techniques that get people spending long hours trying to get to the next level of their favorite game. Game elements appear in many different applications and are widely used. Gamifying operations can be applied to customer service representatives to make work more exciting and to increase productivity. In talent development, game design elements can be incorporated into the organization’s knowledge management. Gamification can also be used in the talent selection process as competing developmental activities are played out by the company’s competing talents.
A PRIMER FOR ADDIE (Part 1)
The Analysis Phase covers the goals and analyses of both the instruction and the learner. The Design Phase addresses any performance gaps. To design a quality course, one must choose the course format, then create instructional strategy and assessment strategies. The Develop Phase involves having the format and the plan of the course. To develop the course materials, one must have decided the instructional activities for the course.
It’s All Pun and Games in the World of Gamification
Gamification is a design sensibility. You can apply game elements and mechanics. Content gamification is structural gamification. We apply game elements to drive learners through content with no alteration.

Contact Details
Address: Unit 3A35 Grand Central Residences, Tower 1, EDSA cor. Sultan Street, Mandaluyong City
Phone: 721-6096
Telefax: 721-7464
Wireless: 703-8789 or 90
Email: secretariat.pstdfi@gmail.com, inquiries@pstd.org

Contact Details
Address: Unit 3A35 Grand Central Residences, Tower 1, EDSA cor. Sultan Street, Mandaluyong City
Phone: 721-6096
Telefax: 721-7464
Wireless: 703-8789 or 90
Email: secretariat.pstdfi@gmail.com, inquiries@pstd.org